subagent transcript
session 18e25685 · workflow wf_23df5b1c
delegated task
Produce a concrete, ordered engineering plan to get the 3D viewport actually rendering (a box with orbit/pan/zoom), given the port currently: boots th
▸ Magik
Produce a concrete, ordered engineering plan to get the 3D viewport actually rendering (a box with orbit/pan/zoom), given the port currently: boots the GUI, runs Python->OCCT (makeBox works), has a validated standalone WebGL2 fixed-function emulator (/home/magik6k/lcad-wasm/freecad-port/FreeCAD/src/Gui/WasmGLFixedFunc.cpp) and a Coin GL glue port. Read /home/magik6k/lcad-wasm/freecad-port/research/R9-coin-webgl-strategy.md and R3-graphics-coin-webgl.md, WasmGLFixedFunc.cpp, and the coin glue. Determine the SPECIFIC remaining steps: how a 3D document's view provider reaches SoGLRenderAction -> the emulator; what GL context/canvas wiring Quarter/QOpenGLWidget needs on wasm; the exact failure mode currently ('Coin warning cc_glglue_instance: Error setting up GL context'); and the minimal changes to fix it. Output an ordered step list with the single highest-leverage first step. Report as findings where severity encodes priority (critical=do-first).
Fable
thinking
I'll start by examining the key files to understand what we're working with.
Fable
I'll read the key research and source files to understand the current state.
Fable
⚙ Read {"file_path": "/home/magik6k/lcad-wasm/freecad-port/research/R9-coin-webgl-strategy.md"}
Fable
⚙ Read {"file_path": "/home/magik6k/lcad-wasm/freecad-port/research/R3-graphics-coin-webgl.md"}
Fable
Now let me read the emulator and find the Coin glue files.
Fable
⚙ Read {"file_path": "/home/magik6k/lcad-wasm/freecad-port/FreeCAD/src/Gui/WasmGLFixedFunc.cpp"}
Fable
⚙ Bash {"command": "cd /home/magik6k/lcad-wasm/freecad-port/FreeCAD && find . -path ./build -prune -o -name 'gl.cpp' -print 2>/dev/null; echo \"---glue dir---\"; find . -type d -name glue 2>/dev/null | head; echo \"---coin dir---\"; ls -d src/3rdP…
Fable
thinking
I'm looking at the Coin glue code to trace where the GL context error originates, specifically examining the `cc_glglue_instance` function that's throwing "Error setting up GL context" and how `cc_glglue_getprocaddress` works in gl.cpp.
Fable
Now let me examine the Coin glue, focusing on `cc_glglue_instance` (the source of the error) and the getprocaddress wiring.
Fable
⚙ Bash {"command": "cd /home/magik6k/lcad-wasm/freecad-port/FreeCAD/src/3rdParty/coin && grep -n \"Error setting up GL context\\|cc_glglue_instance\\|coin_glglue_instance_from_context_ptr\\|getprocaddress\\|fcWasmResolveGL\\|__EMSCRIPTEN__\\|emscr…
Fable
thinking
I need to search more broadly for where that GL context error message is coming from, since it didn't show up in the gl.cpp file.
Fable
Let me find the exact "Error setting up GL context" string and examine `cc_glglue_instance`.
Fable
⚙ Bash {"command": "cd /home/magik6k/lcad-wasm/freecad-port/FreeCAD/src/3rdParty/coin && grep -rn \"Error setting up GL context\\|setting up GL\" src/ include/ | head"}
Fable
⚙ Read {"file_path": "/home/magik6k/lcad-wasm/freecad-port/FreeCAD/src/3rdParty/coin/src/glue/gl.cpp", "offset": 2296, "limit": 140}
Fable
thinking
The warning message matches what the user reported—it's triggered when `glGetError()` returns a non-zero value, which then causes an assertion failure on the version string retrieval. The issue appears to be that `cc_glglue_instance` is being called in an environment where the GL context isn't properly initialized.
The problem is that emscripten's GL functions like `glGetError` and `glGetString` depend on the global `GLctx` variable being set to the current context, but at the time `cc_glglue_instance` runs, Qt's context isn't being reflected there. The `ffSyncContext` / `fcWasmSyncGLContext` functions were designed to handle exactly this synchronization, but they're called during Quarter's …
Fable
Let me look at the getprocaddress region, `coin_gl_current_context`, `check_egl`, and where sync is called in Quarter.
Fable
⚙ Read {"file_path": "/home/magik6k/lcad-wasm/freecad-port/FreeCAD/src/3rdParty/coin/src/glue/gl.cpp", "offset": 600, "limit": 120}
Fable
thinking
I need to dig into `coin_gl_current_context` and `check_egl` to understand why the context isn't being recognized as current.
Fable
⚙ Bash {"command": "cd /home/magik6k/lcad-wasm/freecad-port/FreeCAD/src/3rdParty/coin && grep -rn \"coin_gl_current_context\\|check_egl\\|COIN_USE_EGL\\|eglGetCurrentContext\\|HAVE_EGL\" src/glue/gl.cpp src/glue/gl_egl.cpp | head -50"}
Fable
⚙ Read {"file_path": "/home/magik6k/lcad-wasm/freecad-port/FreeCAD/src/3rdParty/coin/src/glue/gl.cpp", "offset": 5281, "limit": 45}
Fable
⚙ Read {"file_path": "/home/magik6k/lcad-wasm/freecad-port/FreeCAD/src/3rdParty/coin/src/glue/gl.cpp", "offset": 2249, "limit": 48}
Fable
thinking
I see the issue now — on WebAssembly, `coin_gl_current_context()` checks for an active EGL context using `eglGetCurrentContext()` when EGL is available, but Qt's WebAssembly implementation bypasses EGL entirely and manages the GL context directly through emscripten's GL module. This mismatch means the function returns NULL even though a context is actually active, triggering the assertion.
The reported warning about "Error setting up GL context" fires because `glGetString(GL_VERSION)` returns NULL when the context isn't detected as current, which cascades into either a crash during version string parsing or a failed initialization. The real problem is timing: `fcWasmSyncGLContext()` ensures …
Fable
Let me check what GL platform defines the wasm build uses, and how Quarter wires the context and calls the sync.
Fable
⚙ Bash {"command": "cd /home/magik6k/lcad-wasm/freecad-port/FreeCAD && grep -rn \"HAVE_EGL\\|HAVE_GLX\\|COIN_USE_EGL\\|EMSCRIPTEN\" src/3rdParty/coin/config.h src/3rdParty/coin/include/config.h 2>/dev/null | head; echo \"=== config locations ===\"…
Fable
⚙ Bash {"command": "cd /home/magik6k/lcad-wasm/freecad-port/FreeCAD && grep -rln \"fcWasmSyncGLContext\\|fcWasmResolveGL\\|WasmGLFixedFunc\" src/ --include=*.cpp --include=*.h --include=*.txt --include=CMakeLists.txt | grep -v WasmGLFixedFunc.cpp"…
Fable
⚙ Bash {"command": "cd /home/magik6k/lcad-wasm/freecad-port/FreeCAD && grep -n \"fcWasmSyncGLContext\\|fcWasmResolveGL\\|paintGL\\|paintEvent\\|makeCurrent\\|SoGLRenderAction\\|actualRedraw\\|__EMSCRIPTEN__\\|initializeGL\" src/Gui/Quarter/Quarter…
Fable
⚙ Read {"file_path": "/home/magik6k/lcad-wasm/freecad-port/FreeCAD/src/Gui/Quarter/QuarterWidget.cpp", "offset": 160, "limit": 60}
Fable
⚙ Read {"file_path": "/home/magik6k/lcad-wasm/freecad-port/FreeCAD/src/Gui/Quarter/QuarterWidget.cpp", "offset": 995, "limit": 55}
Fable
thinking
I need to verify whether HAVE_EGL gets defined in the wasm build configuration and check if there's an emscripten-specific branch handling the GL context. I should also confirm whether a 3D View is actually being instantiated, but I have enough information to work through the plan. Let me examine the config.h generation for the wasm build to see what's being set.
Fable
Let me check the wasm build's actual coin config (HAVE_EGL/HAVE_GLX) and whether a 3D view is being instantiated.
Fable
⚙ Bash {"command": "cd /home/magik6k/lcad-wasm/freecad-port/FreeCAD && find . -name 'config.h' -path '*coin*' 2>/dev/null; echo \"=== build dirs ===\"; ls -d build* ../build* 2>/dev/null; find .. -maxdepth 3 -name 'config.h' -path '*coin*' 2>/dev/…
Fable
thinking
I don't see a build directory, so the build likely happened elsewhere or this is a clone mode setup. Let me check the CMakeLists around line 234 to see what's configured for WebAssembly and whether there are any wasm-specific overrides, then look into how the coin build handles WebAssembly and search for Emscripten configuration in the CMake files or toolchain.
Fable
⚙ Bash {"command": "cd /home/magik6k/lcad-wasm/freecad-port/FreeCAD && sed -n '220,270p' src/3rdParty/coin/CMakeLists.txt"}
Fable
⚙ Bash {"command": "cd /home/magik6k/lcad-wasm/freecad-port && grep -rn \"EGL\\|EMSCRIPTEN\\|COIN_BUILD_EGL\\|WEBGL\\|GLES\" *.md research/*.md 2>/dev/null | grep -i \"egl\\|gles\\|webgl2 context\\|current context\" | head -30"}
Fable
thinking
I'm checking the STATUS.md file to understand the current state of the 3D view implementation and whether there's an active emscripten branch I need to be aware of.
Fable
Let me read the STATUS.md to understand exactly where the port currently stands.
Fable
⚙ Bash {"command": "cd /home/magik6k/lcad-wasm/freecad-port && sed -n '30,100p' STATUS.md"}
Fable
thinking
I need to review the rest of STATUS.md and check R8 to verify the JSPI ordering.
Fable
⚙ Bash {"command": "cd /home/magik6k/lcad-wasm/freecad-port && sed -n '100,140p' STATUS.md; echo \"=== R8 head ===\"; sed -n '1,40p' research/R8-jspi-migration-plan.md 2>/dev/null"}
Fable
thinking
I've identified the core issues blocking the 3D viewport rendering: the ASYNCIFY mechanism conflicts with CPython's trampoline system, causing crashes when Python code runs during the Qt event loop, and there's a second blocker I'm still pinpointing in the architecture.
The Coin warning about GL context setup traces back to a missing `__EMSCRIPTEN__` branch in the context-detection code—Coin can't recognize Qt-wasm's emscripten GL context as current. The priority is clear: migrate to JSPI first, because the asyncify-trampoline crash prevents even reaching the render path, and JSPI's removal of function-table rewrites may also resolve some of the indirect GL call signature mismatches automat …
Fable
I have a complete picture now. Let me verify one more thing: whether the getprocaddress path currently prefers emscripten (the signature-trap source) over our resolver, and confirm no wasm guard disables 3D view creation.
Fable
⚙ Bash {"command": "cd /home/magik6k/lcad-wasm/freecad-port/FreeCAD && grep -rn \"PROC(\" src/3rdParty/coin/src/glue/gl.cpp | wc -l; echo \"=== sample PROC symbols ===\"; grep -oP 'PROC\\(w,\\s*\"\\K[^\"]+' src/3rdParty/coin/src/glue/gl.cpp | sort…
Fable
⚙ Bash {"command": "cd /home/magik6k/lcad-wasm/freecad-port/FreeCAD && grep -oP 'getprocaddress\\(w,\\s*\"\\K[^\"]+' src/3rdParty/coin/src/glue/gl.cpp | sort -u | head -80 | tr '\\n' ' '; echo; echo \"=== count unique ===\"; grep -oP 'getprocaddre…
Fable
thinking
The PROC macro wraps function pointer resolution through a getprocaddress call, and there are over 150 uses of it throughout the codebase. The current implementation prioritizes emscripten's GetProcAddress first, which returns the actual function pointers that can fail when called indirectly if there's a signature mismatch.
The fix is to reverse this priority — route everything through fcWasmResolveGL instead, which provides signature-matched C symbols that Coin can safely call indirectly. This prevents the indirect call failures entirely.
I've identified the key blockers and their priority: JSPI migration is critical and must happen first, then inverting the getprocaddress resolution orde …
Fable
I now have everything needed. Here is my analysis, returned as ordered findings where severity encodes priority (critical = do first).
Fable
⚙ StructuredOutput {"findings": [{"severity": "critical", "category": "do-first-blocker", "summary": "Migrate the GUI build from ASYNCIFY to JSPI FIRST — it is the single highest-leverage step; it is the only thing that lets Python drive the live GUI (the ver…