Chunk 22.0

In this final investigative chunk, the team systematically resolved the mystery of GPU underutilization (~50%) in the cuzk proving daemon. After ruling out the initial suspects of tracker lock contention and `malloc_trim` overhead via precise Rust-side instrumentation (`GPU_TIMING`, `FIN_TIMING`), the focus shifted to the C++ `gpu_prove_start` function. By adding timing around the GPU mutex acquisition, barrier waits, and the `ntt_msm_h` phase, the team identified the true bottleneck: the Host-to-Device (H2D) transfer of the a/b/c synthesis vectors inside `execute_ntts_single`. This transfer was running at 1-4 GB/s instead of the PCIe Gen5 x16 line rate of ~50 GB/s. The root cause was traced to memory allocation: the a/b/c vectors are standard heap allocations, forcing CUDA to stage transfers through a small pinned bounce buffer, while the SRS points used in MSM operations benefit from direct DMA via `cudaHostAlloc`. Logs confirmed that actual GPU compute (MSM, batch_add, tail_msm) is a stable ~1.2s per partition, while the `ntt_kernels` phase varied wildly from 287ms to 8918ms depending on memory bandwidth contention from concurrent synthesis threads. nvtop observations corroborated this, showing RX bandwidth dropping to 1-4 GB/s during gaps and bursting to 50 GB/s during compute phases. The chosen solution is a zero-copy pinned memory pool integrated into the `MemoryBudget` system. By extending `bellperson`'s `ProvingAssignment` to use a `PinnedVec` type backed by a reusable `cudaHostAlloc` pool, the a/b/c vectors will be directly DMA-able from the moment they are synthesized. This eliminates the staged copy overhead entirely, collapsing the H2D transfer from seconds to milliseconds and dramatically improving GPU utilization by allowing the NTT setup to overlap cleanly with the compute phases of other partitions.

The Final Mile: How Precise Instrumentation and Systematic Design Resolved GPU Underutilization in the CuZK Proving Pipeline 2632 words

Message Articles

Subagent Sessions